Mufeng Network GAME SOLUTIONS

Game Solutions · Guangzhou

Your game,
without borders

Mufeng Network supports studios and publishers with development, art, localization, publishing and technology — from first prototype to players around the world.

China + Global
Two-market expertise
Dev → Launch
End-to-end delivery
EN / JP / KR / CN
Multilingual localization

Case studies

Work delivered in real projects

All cases below are anonymized and cover domestic launches and global market entry.

All case studies
Overseas Publishing

Southeast Asia · Strategy

SLG Mobile Game · Southeast Asia Launch

Channel onboarding, creative testing and localized operations for a multi-country cold launch in Southeast Asia.

Overseas Localization

Europe & US · Card RPG

Anime Card RPG · Western Localization

Full text, UI and voice localization with privacy and payment compliance adjustments for Western platforms.

Domestic Publishing

Mainland China · Casual

Casual Mini-game · Douyin Launch

Creative and media planning for short-video channels, covering domestic launch and live-ops iterations.

How we work

Four stages, each with clear deliverables

Scope, milestones and acceptance criteria are agreed before work begins — from first call to post-launch review.

  1. 01

    Discovery

    Clarify product stage, target market and budget boundaries.

  2. 02

    Solution design

    Define scope, milestones and delivery standards.

  3. 03

    Delivery

    Weekly progress updates and joint acceptance at key milestones.

  4. 04

    Live operations

    Track post-launch data and iterate on product and acquisition.

Why Mufeng

We take the complexity. You keep the certainty.

Going global is a combined problem of product, content, channels and compliance. We connect those pieces through one cross-functional process and cut the back-and-forth.

How we work

Two-market view

We understand both domestic channel ecosystems and global publishing rules — no cookie-cutter plans.

End-to-end team

Development, art, localization and publishing work in one process, reducing handover loss.

Localization, not translation

Text, art, payments and privacy adapted to each target market.

Transparent delivery

Scope, cost and risk are clear from day one, with weekly progress updates.

Next step

Have a game project in mind?

Tell us about your stage, target market and timeline. We reply within one business day with a practical service proposal.